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Digital Tutors UV Master in ZBrush 3.5
Digital Tutors UV Master in ZBrush 3.5 | 285 MB
Genre: eLearning

In this series of lessons, we will learn how to use the UV Master within ZBrush 3.5. The UV Master is a Pixologic-developed plug-in, which allows us to effortlessly create unwrapped UVs for our characters within ZBrush. By using this plug-in, the entire UV layout process can be accomplished in a matter of minutes, allowing us to dedicate more time to the sculpting and texturing of our characters in ZBrush. During this course, we will teach you everything you need to start using the UV Master, including the use of control painting to define UV seams, using density maps to control UV spacing, saving and loading control maps, and several other innovative features. Along the way, we will also make you aware of some common issues and complications that you may run into when using the UV Master, as well as how you can usually work around them.

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Digital Tutors Advanced Compositing Workflows with Maya and AutoDesk Toxik 2010 DVD
Digital Tutors Advanced Compositing Workflows with Maya and AutoDesk Toxik 2010 DVD | 661 MB
Genre: eLearning

In this series of lessons, we will learn the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Toxik course, but we will quickly get into more advanced topics such as Depth-of-Field, working with HDR, Depth-based compositing and spot paint fixing.

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V Ray 1.50 SP4a x86/x64 for 3ds Max 2009/2010/2011. Includes V Ray 1.50 RT SP1a x64 (2010)

V-Ray 1.50 SP4a x86/x64 for 3ds Max 2009/2010/2011. Includes V-Ray 1.50 RT SP1a x64 (2010) | 195MB

V-Ray – the system rendering (imaging), developed by Chaos Group (Bulgaria). V-Ray had worked well in the architectural rendering, widely used in film and on television, thanks to a good relationship between the rate rendering of image quality and great opportunities. V-Ray RT – a system of interactive rendering.

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AUTODESK MUDBOX V2011 SP1 WIN32 WIN64
AUTODESK MUDBOX V2011 SP1 WIN32-WIN64
WIN32: 332MB | WIN64: 343MB

Autodesk® Mudbox™ digital sculpting and texture painting software gives modelers and texture artists the freedom to create production-ready 3D digital artwork without worrying about the technical details. Designed by professional artists from the game, film, television, and design industries, Mudbox combines an intuitive user interface with a powerful creative toolset of stencils and brushes for ultra-realistic 3D character modeling, engaging environments, and stylized props. Available for the Mac® and Microsoft® Windows® operating systems.

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3DAlbum Update 3.30 + New template TDTEvolvingPS0001

Description: 1 combined and 12 individual Photoshow templates with plant evolving animation.

Simply select a set of photos. You can provide your own graphic elements such as leaf, flower or fruits for the growing plants. You can also select a wide range of photo papers or none just for your photo. This set of templates are designed for post video production and require extensive 3D rendering computation and may not play very smooth in realtime with an old computer.

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3DS MAX Character Studio 4 Training

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cmiVFX   C4D: Introduction to Surface Modeling Techniques

cmiVFX – C4D: Introduction to Surface Modeling Techniques
English | AVC1 1166×658 | MP3 128 Kbps | 751 MB

Blocking Understanding how to start your model or elements from it is an essential knowledge every modeler or aspiring modeler should know really well. That will define if you are going to cross the easy road of modeling or if you are going to spend endless time trying to get closer to the shape you want. We will go through several examples of the Scarab Machine elements to discuss important usages of blocking in your day to day modeling and how that can help you achieve what you need.
Shape Design: The first time you sit down to model something in 3D is usually a mind opening experience and a very rewarding one! It is like learning how to write again! It is like letting people see the art in your mind! Creating something from scratch, seeing it evolve with time is like nurturing a little seed until it is a full grown tree. In this segment we will use an important shape from the Scarab machine to talk about all the steps , challenges and techniques around the creation of a model from the ground up. Get ready!

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